Large City: Sâém Yi̋ërmp̪f̄ Ni̋ēkēä

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded1217
Community LeaderLord Glêbè Tselêv Brêbè
Area91 km2 (36 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1982 m (6502 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population21685
Population Density238 people per km2 (602 people per mi2)
Town AuraAbjuration
Naming
Native nameSâém Yi̋ërmp̪f̄ Ni̋ēkēä
Pronunciation/sɑ̂iːm/ /jɪ̋ɜːɱp̪fʰ/
Direct Translation[medical] [soldier]
Translation[Not Yet Translated]

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä (/sɑ̂iːm/ /jɪ̋ɜːɱp̪fʰ/ [medical] [soldier]) is a subtropical Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Sâém Yi̋ërmp̪f̄ Ni̋ēkēä is derived from the Goblin language, as Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was founded by Mēkīb Ermérm 'Crystal Melissa' Yāstoīs Mb̪fē Réoīsh Dākīy Sé̄shī, who was culturaly Goblin.

Climate

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Sâém Yi̋ërmp̪f̄ Ni̋ēkēä receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sâém Yi̋ërmp̪f̄ Ni̋ēkēä covers an area of nearly 91 km2 (36 mi2), and an average elevation of 1982 m (6502 ft) above sea level.

Overview

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was founded durring the early 13th century in spring of the year 1217, by Mēkīb Ermérm 'Crystal Melissa' Yāstoīs Mb̪fē Réoīsh Dākīy Sé̄shī. The establishment of Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's construction back out of the project. Mēkīb Ermérm 'Crystal Melissa' Yāstoīs Mb̪fē Réoīsh Dākīy Sé̄shī pushed on reguardles, and Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was finished, but starts off as a terible place to live.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Sâém Yi̋ërmp̪f̄ Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä is is constructed arround a semi-circular broad packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look arround Sâém Yi̋ërmp̪f̄ Ni̋ēkēä reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sâém Yi̋ërmp̪f̄ Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's parks.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sâém Yi̋ërmp̪f̄ Ni̋ēkēä.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's public wards, blessings, and other arcane systems.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's natural decorations nor waterways.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Sâém Yi̋ërmp̪f̄ Ni̋ēkēä the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Ovinnik near Sâém Yi̋ërmp̪f̄ Ni̋ēkēä are known to be quite timid.

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Truename Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 60
  • Farm Laborer: 98
  • Hunters: 74
  • Milk Maids: 48
  • Ranchers: 30
  • Ranch Hands: 61
  • Shepherds: 58
    • Farmland: 87824 m2
    • Cattle and Similar Creatures: 5421
    • Poultry: 65055
    • Swine: 4337
    • Sheep: 216
    • Goats: 43
    • Horses, Mounts, and Beasts of Burden: 2168

Craftsmen

  • Arms and Toolmakers: 43
  • Blacksmiths: 50
  • Bookbinders: 26
  • Buckle-makers: 30
  • Cabinetmakers: 50
  • Candlemakers: 72
  • Carpenters: 68
  • Clothmakers: 57
  • Coach and Harness Makers: 22
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 21
  • Cutlers: 17
  • Fabricworkers: 51
  • Farrier: 149
  • Furriers: 14
  • Glassworkers: 72
  • Gunsmiths: 52
  • Harness-Makers: 21
  • Hatters: 45
  • Hosiery Workers: 15
  • Jewelers: 23
  • Leatherwrights: 51
  • Locksmiths: 21
  • Matchstick makers: 32
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 32
  • Plasterers: 28
  • Pursemakers: 38
  • Roofers: 23
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 40
  • Scabbardmakers: 46
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 21
  • Soap and Tallow Workers: 81
  • Tailors: 123
  • Tanners: 27
  • Upholsterers: 30
  • Watchmakers: 28
  • Weavers: 72
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 29
  • Booksellers: 33
  • Butchers: 52
  • Chandlers: 54
  • Chicken Butchers: 62
  • Entrepreneurs: 22
  • Fine Clothiers: 55
  • Fishmongers: 54
  • Florists: 13
  • Potion Sellers: 35
  • Resellers: 103
  • Spice Merchants: 29
  • Wine-sellers: 48
  • Wheelwright: 32
  • Woodsellers: 21

Service workers

  • Bakers: 144
  • Barbers: 100
  • Coachmen: 30
  • Cooks: 77
  • Doctors: 44
  • Gamekeepers: 33
  • Grooms: 18
  • Hairdressers: 74
  • Healers: 59
  • Housekeepers: 63
  • Housemaids: 135
  • House Stewards: 60
  • Inns: 21
  • Laundry maids: 38
  • Maidservants: 77
  • Nursery Maids: 41
  • Pastrycooks: 69
  • Restaurateur: 86
  • Tavern Keepers: 83

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 20
  • Chemical Workers: 12
  • Coal Heavers: 47
  • In-Town Couriers: 50
  • Long Haul Couriers: 51
  • Dockyard Workers: 48
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 54
  • Millers: 48
  • Miners: 48
  • Oilmen and Polishers: 34
  • Postmen: 55
  • Pure Finder: 29
  • Skinners: 63
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 74
  • Watercarriers: 47
  • Watermen, Bargemen, etc.: 61

Skilled Laborers

  • Accountants: 28
  • Alchemist: 31
  • Clerk: 43
  • Dentists: 21
  • Educators: 56
  • Engineers: 31
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 28
  • Civil Clerks: 51
  • Civic Iudex: 24
  • Consultants: 14
  • Exorcist: 52
  • Fixers: 25
  • Kami Clerk: 39
  • Landlords: 42
  • Lawyers: 28
  • Legend Keepers: 36
  • Militia Officers: 197
  • Monks, Monastic: 61
  • Monks, Civic: 65
  • Historian, Oral: 50
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 51
  • Priests: 94
  • Rangers: 28
  • Rat Catchers: 32
  • Scholars: 33
  • Spiritualist: 38
  • Slayers: 12
  • Storytellers: 81
  • Military Officers: 69

Cottage Industries

  • Brewers: 67
  • Comfort Services: 94
  • Enchanters: 25
  • Herbalists: 23
  • Jaminators: 77
  • Needleworkers: 63
  • Potters: 36
  • Preserve Makers: 69
  • Quilters: 32
  • Seamsters: 127
  • Spinners: 65
  • Tinker: 23
  • Weaver: 57

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 33
  • Costumers: 13
  • Dancers: 26
  • Drafters: 13
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 21
  • Musicians: 61
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 19
  • Wood Carvers: 77
  • Writers: 77

Produce Industries

  • Butter Churners: 77
  • Canners: 60
  • Cheesmakers: 72
  • Ice Merchants: 9
  • Millers: 47
  • Picklers: 37
  • Smokers: 28
  • Stockmakers: 23
  • Tobacconists: 32
  • Tallowmakers: 48

8212 of Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's population work within a Foundational Occupation.

11739 of Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1734 (8%) are noncontributers.

Points of Interest

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Sâém Yi̋ërmp̪f̄ Ni̋ēkēä used to be much richer, but something happened in the last 5 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century, Sâém Yi̋ërmp̪f̄ Ni̋ēkēä was attacked by savage ettins living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sâém Yi̋ërmp̪f̄ Ni̋ēkēä lost 110 people, 129 livestock, and 93 buildings. The conflict ended after roughly 132, when members of Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's militia enacted an operation to secure a particular port to utilize it for a specific task. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's forces. The war is remembered in legend by Sâém Yi̋ërmp̪f̄ Ni̋ēkēä's bards, historians, and legend keepers.

History